Showing posts with label AI training. Show all posts
Showing posts with label AI training. Show all posts

Tuesday, December 17, 2024

DSReg in Machine Learning: A Smart Approach to Data-Efficient Learning


DSReg Explained – Distant Supervision as Regularization (Beginner Friendly Guide)

๐Ÿง  DSReg Explained – Learning from Noisy Data the Smart Way

In machine learning, one of the biggest challenges is getting enough clean labeled data. Labeling data manually is expensive, slow, and sometimes impractical.

This is where Distant Supervision and DSReg (Distant Supervision as a Regularizer) come in. This guide will help you understand both in the simplest way possible.


๐Ÿ“š Table of Contents


๐Ÿ” What is Distant Supervision?

Distant supervision is a method where we automatically label data using external sources.

Example: If a sentence contains "pizza" → label it as "food-related"

This removes the need for manual labeling but introduces errors.


⚠️ The Problem of Noisy Labels

Automatically labeled data is often incorrect.

  • “I love pizza” → Positive ✅
  • “Pizza makes me sick” → Still labeled Positive ❌

This incorrect labeling is called noise.


๐Ÿงฉ What is Regularization?

Regularization helps prevent overfitting.

Overfitting = Memorizing instead of learning

Regularization forces the model to stay simple and focus on real patterns.


๐Ÿ“ Math Behind Regularization (Simple)

Basic Loss Function

\[ Loss = Error + \lambda \times Complexity \]

Explanation:

  • Error: How wrong the model is
  • Complexity: How complicated the model is
  • \(\lambda\): Controls how much we penalize complexity
๐Ÿ‘‰ Simple idea: Keep the model accurate but not overly complex

๐Ÿš€ What is DSReg?

DSReg combines:

  • Distant supervision (noisy data)
  • Regularization (control learning)

Instead of trusting noisy data fully, DSReg treats it as a guide.


⚙️ How DSReg Works

  1. Use small clean dataset (high quality)
  2. Generate large noisy dataset using distant supervision
  3. Train model using both
  4. Give more importance to clean data
  5. Use noisy data as guidance only

Mathematical View

\[ Total\ Loss = L_{clean} + \alpha \times L_{noisy} \]

Explanation:

  • \(L_{clean}\): Loss from true labels
  • \(L_{noisy}\): Loss from noisy labels
  • \(\alpha\): Controls influence of noisy data
๐Ÿ‘‰ Clean data = Teacher ๐Ÿ‘‰ Noisy data = Hint

๐Ÿ’ป Code Example

loss = clean_loss + alpha * noisy_loss optimizer.zero_grad() loss.backward() optimizer.step()

๐Ÿ–ฅ️ CLI Output (Sample)

Click to Expand
Epoch 1: Loss = 0.85
Epoch 5: Loss = 0.42
Epoch 10: Loss = 0.21
Accuracy: 92%

๐ŸŒŸ Why DSReg is Useful

1. Less Manual Work

Reduces need for labeled data

2. Better Learning

Balances clean and noisy data

3. Strong Generalization

Model performs well on unseen data


๐Ÿ’ก Key Takeaways

  • Distant supervision creates data automatically
  • Noisy data can mislead models
  • Regularization prevents overfitting
  • DSReg combines both for better results

๐ŸŽฏ Final Thoughts

DSReg is a practical solution to a real-world problem: lack of labeled data. Instead of ignoring noisy data, it uses it wisely.

By combining human knowledge with automated labeling, it creates smarter and more efficient machine learning systems.

Tuesday, December 10, 2024

A Beginner’s Guide to LSPI and Fitted Q Iteration in Reinforcement Learning


LSPI vs Fitted Q Iteration in Reinforcement Learning

๐Ÿง  LSPI vs Fitted Q Iteration (FQI)

Reinforcement learning (RL) teaches an agent to make decisions that maximize reward. When data is limited, Least-Squares Policy Iteration (LSPI) and Fitted Q Iteration (FQI) are two powerful, data-efficient approaches.

๐Ÿ“˜ Basics: Policies & Q-Functions +
  • Policy: A rule mapping states to actions
  • Q-Function: Expected long-term reward of taking an action in a state
Q(state, action) → expected future reward
      
๐Ÿ“ What is LSPI? +

LSPI improves a policy by estimating the Q-function using least-squares regression over a fixed dataset.

How LSPI Works

  1. Collect experience data (S, A, R, S')
  2. Represent states/actions with features
  3. Solve Q-function using least-squares
  4. Update policy greedily
Dataset → Feature Matrix
→ Least-Squares Q
→ Greedy Policy Update
      
⚙️ Why LSPI is Useful +
  • Data efficient
  • Offline learning
  • Handles continuous state/action spaces
  • Interpretable linear models
๐Ÿ” What is Fitted Q Iteration (FQI)? +

FQI learns the Q-function by repeatedly fitting it to Bellman updates using powerful function approximators.

Q(s, a) = r + ฮณ · max Q(s', a')
      

FQI Process

  1. Initialize Q-function
  2. Apply Bellman update to dataset
  3. Fit a model (NN, tree, etc.)
  4. Repeat until convergence
๐Ÿ†š LSPI vs FQI: Key Differences +
Aspect LSPI FQI
Main Focus Policy improvement Q-function approximation
Function Approximation Linear features Neural nets / trees
Data Size Small to medium Medium to large
Interpretability High Lower
๐ŸŽฏ When to Use Which? +

Use LSPI if:

  • Limited data
  • Simple features
  • Need interpretability

Use FQI if:

  • Complex environments
  • Large datasets
  • Non-linear value functions

๐Ÿ’ก Key Takeaways

  • Both LSPI and FQI are data-efficient RL methods
  • LSPI is simple, linear, and interpretable
  • FQI is powerful and scales to complex problems
  • Choice depends on data size and environment complexity
Offline Reinforcement Learning • Data-Efficient Intelligence

Saturday, November 30, 2024

Self-Supervised Learning in Computer Vision: How Machines Teach Themselves to See


Self-Supervised Learning Explained – Complete Interactive Guide

๐Ÿง  Self-Supervised Learning: A Complete Interactive Guide

๐Ÿ“‘ Table of Contents


๐Ÿš€ Introduction

Self-supervised learning is one of the most exciting breakthroughs in artificial intelligence. It allows machines to learn from raw, unlabeled data by creating their own learning signals.

Instead of relying on humans to label every piece of data, machines learn by solving cleverly designed “puzzles” within the data itself.

๐Ÿ’ก Core Idea: Learn from data without manual labels by generating internal supervision.

๐Ÿงฉ Intuition: Learning Without a Teacher

Imagine reading a book without a teacher. You start noticing patterns, predicting what comes next, and filling in missing pieces. That’s exactly how self-supervised learning works.

It transforms raw data into structured knowledge by asking:

  • What is missing?
  • What comes next?
  • How are parts related?

⚙️ How Self-Supervised Learning Works

The system creates surrogate (proxy) tasks from the data itself. These tasks force the model to understand structure and patterns.

For images, this could mean:

  • Predicting missing pixels
  • Reconstructing transformations
  • Understanding spatial relationships

๐Ÿ”ฌ Core Techniques

1. Colorization

The model predicts colors for grayscale images, learning object semantics.

Expand Explanation

To colorize correctly, the model must understand object identity. For example, skies are usually blue, trees green.

2. Inpainting

Missing regions are reconstructed based on surrounding pixels.

3. Rotation Prediction

Images are rotated, and the model predicts the rotation angle.

4. Patch Prediction

The model determines relationships between image patches.

๐Ÿ’ก These tasks force deep visual understanding without labels.

๐Ÿ“ Mathematical Foundations

Self-supervised learning often relies on representation learning and optimization.

Loss Function

L = - ฮฃ log P(y | x)

Where:

  • x = input data
  • y = generated target (self-supervised)

Contrastive Learning Objective

L = -log ( exp(sim(x, x+)) / ฮฃ exp(sim(x, x-)) )
๐Ÿ“– Deep Explanation

Contrastive learning pushes similar samples closer and dissimilar ones apart in vector space. This builds meaningful representations.


๐Ÿ“ Deep Mathematical Explanation

Self-supervised learning is powered by optimization, probability, and vector representations. At its core, the model learns by minimizing a loss function that measures how well it solves its self-created task.

1. Representation Learning

The goal is to learn a function:

f(x) → z

Where:

  • x = input image
  • z = learned feature vector (embedding)

This vector captures important visual patterns like shapes, textures, and semantics.


2. Loss Function (General Form)

L = - ฮฃ log P(y | x)

Explanation:

  • The model predicts a target y generated from input x
  • The loss penalizes incorrect predictions
  • Lower loss = better learning
๐Ÿ“– Expand Intuition

Think of this as a scoring system. If the model correctly predicts missing parts of an image, the score improves. If it fails, the loss increases, forcing the model to adjust.


3. Contrastive Learning (Core Idea)

One of the most powerful techniques in self-supervised learning is contrastive learning.

L = -log ( exp(sim(x, x+)) / ฮฃ exp(sim(x, x-)) )

Where:

  • x = anchor image
  • x+ = positive sample (same image, different view)
  • x- = negative samples (different images)
  • sim() = similarity function (usually cosine similarity)

๐Ÿ” What This Means

  • Pull similar images closer in vector space
  • Push different images farther apart
๐Ÿ“– Deep Explanation

The numerator increases when similar images are close. The denominator increases when dissimilar images are close. Minimizing the loss ensures the model learns meaningful representations.


4. Cosine Similarity

sim(a, b) = (a · b) / (||a|| ||b||)

Explanation:

  • Measures angle between vectors
  • Closer angle = higher similarity
  • Used to compare image embeddings

5. Transformation Function

Self-supervised learning often uses transformations:

x+ = T(x)

Where:

  • T = augmentation (rotation, crop, color jitter)

This helps the model learn invariance (e.g., an object is still the same even if rotated).


6. Final Optimization Objective

ฮธ* = argmin L(ฮธ)

Explanation:

  • ฮธ = model parameters
  • The goal is to find parameters that minimize loss
๐Ÿ’ก Key Insight: The model is not learning labels — it is learning structure and relationships within data.

๐Ÿ”„ Step-by-Step Workflow

  1. Collect raw unlabeled data
  2. Create pretext tasks
  3. Train model on surrogate objectives
  4. Learn representations
  5. Transfer to downstream tasks
๐Ÿ’ก Insight: The learned representation is more important than the task itself.

๐Ÿ’ป Code Example

import torch
import torchvision.models as models

model = models.resnet50(pretrained=False)

# Self-supervised objective
loss = contrastive_loss(output1, output2)

loss.backward()

๐Ÿ–ฅ CLI Output Example

Epoch 1/5
Loss: 1.982
Accuracy Proxy Task: 62%

Epoch 5/5
Loss: 0.843
Accuracy Proxy Task: 89%
๐Ÿ“‚ CLI Breakdown

Loss decreases as the model improves. Proxy accuracy indicates how well the model solves its self-created tasks.


๐ŸŒ Applications

  • Autonomous Driving
  • Medical Imaging
  • Facial Recognition
  • Image Segmentation
  • Content Generation

These systems benefit from massive unlabeled datasets available in the real world.


⚠️ Challenges

  • Designing effective pretext tasks
  • High computational requirements
  • Ensuring generalization
Expand Discussion

Not all self-supervised tasks lead to useful representations. Designing the right objective is critical.


๐ŸŽฏ Key Takeaways

  • Eliminates need for labeled data
  • Learns powerful representations
  • Widely used in modern AI systems
  • Foundation for future intelligent systems

๐Ÿ“Œ Final Thoughts

Self-supervised learning represents a shift toward more autonomous AI systems. By leveraging massive amounts of unlabeled data, machines can now learn patterns that were previously impossible to capture efficiently.

As research progresses, this approach will become the backbone of intelligent systems capable of learning directly from the world—just like humans.

Saturday, October 26, 2024

How the REINFORCE Method Works in Policy Gradient Learning


REINFORCE Algorithm Explained | Reinforcement Learning Guide

REINFORCE Algorithm: A Complete Guide to Policy Gradient Learning

Reinforcement Learning (RL) is one of the most fascinating areas of machine learning. Instead of learning from labeled data, an agent learns by interacting with an environment, making decisions, and receiving feedback in the form of rewards.

Among the many algorithms in RL, REINFORCE stands out as one of the simplest yet most foundational approaches. Despite its simplicity, it forms the backbone of many advanced techniques used today.


๐Ÿ“š Table of Contents


Introduction to Reinforcement Learning

Reinforcement Learning is about decision-making. An agent interacts with an environment, observes a state, takes an action, and receives a reward.

This loop continues, and over time, the agent learns which actions lead to better outcomes.

๐Ÿ’ก Core Idea: Learning by trial and error with rewards guiding behavior.

What is REINFORCE?

REINFORCE is a policy gradient algorithm. Instead of learning value functions, it directly learns the policy.

A policy is written as:

\[ \pi(a|s) \]

This means: probability of taking action a given state s.

The goal is to improve this policy so that high-reward actions become more likely.

๐Ÿถ Expand: Intuition Example

Think of training a dog. When it performs correctly, it gets a reward. Over time, it repeats good actions more often.


How REINFORCE Works

1. Initialize Policy

Start with a random policy.

2. Collect Trajectories

Run the policy and collect sequences of:

(state, action, reward)

3. Compute Return

\[ G_t = R_t + \gamma R_{t+1} + \gamma^2 R_{t+2} + ... \]

Where:

  • \(G_t\): Return
  • \(\gamma\): Discount factor

4. Update Policy

Increase probability of good actions.


Mathematics Behind REINFORCE

1. Objective Function

\[ J(\theta) = \mathbb{E}[G] \]

We want to maximize expected return.

2. Policy Gradient

\[ \nabla J(\theta) = \mathbb{E}[\nabla \log \pi_\theta(a|s) \cdot G] \]

This is the heart of REINFORCE.

3. Update Rule

\[ \theta = \theta + \alpha \cdot G \cdot \nabla \log \pi_\theta(a|s) \]

Where:

  • \(\alpha\): Learning rate

4. Advantage Function

\[ A(s,a) = G - b \]

Where \(b\) is a baseline to reduce variance.

๐Ÿ“˜ Expand: Why Use a Baseline?

It reduces noise and stabilizes training by comparing actions to average performance.


Code Example (PyTorch)

import torch
import torch.nn as nn
import torch.optim as optim

class Policy(nn.Module):
    def __init__(self):
        super().__init__()
        self.fc = nn.Linear(4, 2)

    def forward(self, x):
        return torch.softmax(self.fc(x), dim=-1)

policy = Policy()
optimizer = optim.Adam(policy.parameters(), lr=0.01)

log_probs = []
rewards = []

# Example update
loss = 0
for log_prob, G in zip(log_probs, rewards):
    loss += -log_prob * G

optimizer.zero_grad()
loss.backward()
optimizer.step()

CLI Output Example

$ python train_reinforce.py

Episode 1: Reward = 12
Episode 2: Reward = 18
Episode 3: Reward = 25

Updating policy...

Episode 10: Reward = 80
Episode 50: Reward = 210

Training complete!

Challenges

  • High variance updates
  • Slow learning
  • Requires many samples
⚠️ Expand: High Variance Problem

Because updates depend on full trajectories, randomness can make learning unstable.


Applications

  • Game playing AI
  • Robotics
  • Autonomous navigation
  • Finance decision systems
๐ŸŽฏ Key Takeaways
  • REINFORCE directly learns policies
  • Uses rewards to guide learning
  • Simple but powerful foundation
  • Forms basis of modern RL methods

Conclusion

REINFORCE is one of the simplest ways to understand reinforcement learning. It teaches agents through experience and rewards, gradually improving decisions.

Even though it has limitations, it provides the foundation for many advanced algorithms used today. Mastering REINFORCE gives you a strong base to explore the world of AI and machine learning.

Monday, October 21, 2024

Self-Play in Reinforcement Learning: How Agents Learn by Competing Against Themselves


Self-Play in Reinforcement Learning Explained | Complete Educational Guide

Self-Play in Reinforcement Learning Explained: Complete Educational Guide

Self-play is one of the most revolutionary concepts in artificial intelligence and reinforcement learning. It allows AI systems to improve by competing against themselves instead of relying on human-generated datasets or external opponents.

This idea transformed modern AI and led to groundbreaking achievements such as AlphaGo defeating world-class Go players, advanced Chess engines surpassing grandmasters, and video game AI mastering complex environments.

๐Ÿ’ก Key Takeaways

  • Self-play allows AI agents to train against themselves.
  • It removes the dependency on labeled datasets.
  • Agents improve continuously through repeated interactions.
  • AlphaGo became superhuman using self-play.
  • Mathematics and probability are deeply connected to RL.
  • Self-play dynamically adjusts difficulty automatically.
  • Modern AI breakthroughs heavily depend on reinforcement learning.

Table of Contents


1. Introduction to Reinforcement Learning

Reinforcement Learning (RL) is a branch of machine learning where an intelligent agent learns through interaction with an environment.

Instead of learning from fixed examples, the agent learns from consequences. Good actions receive rewards, while bad actions receive penalties.

Over time, the system improves its decision-making abilities.

Basic RL Concept

The learning loop works like this:

  1. The agent observes the environment.
  2. The agent chooses an action.
  3. The environment responds.
  4. The agent receives a reward.
  5. The agent updates its strategy.

Mathematical Representation

Reinforcement learning tries to maximize cumulative reward:

$$ R = \sum_{t=0}^{\infty} \gamma^t r_t $$

Where:

  • \(R\) = total reward
  • \(r_t\) = reward at time step \(t\)
  • \(\gamma\) = discount factor

The discount factor controls how much future rewards matter.


2. What is Self-Play?

Self-play means the AI learns by playing against itself repeatedly.

Instead of needing humans or external opponents, multiple copies of the same AI compete against each other.

This creates an endlessly evolving learning environment.

Simple Example

Imagine two beginner Chess bots.

  • Initially, both make random moves.
  • Over time, they discover winning strategies.
  • Each improvement creates a stronger opponent.
  • The cycle repeats continuously.

Core Self-Play Formula

$$ Agent_{new} = Agent_{old} + Learning $$

Each training cycle improves the policy slightly.

Why Self-Play Is Powerful

Feature Benefit
Infinite Opponents Never runs out of training data
Automatic Difficulty Scaling Challenge grows naturally
No Human Labels Needed Reduces dependency on datasets
Continuous Improvement Agent evolves over time

3. Core Components of Reinforcement Learning

1. Agent

The AI decision-maker.

2. Environment

The world where the agent operates.

3. State

The current situation.

$$ S_t $$

4. Action

Possible choices:

$$ A_t $$

5. Reward

Feedback signal:

$$ R_t $$

Markov Decision Process

Most RL systems are modeled using:

$$ MDP = (S, A, P, R, \gamma) $$

Where:

  • \(S\) = States
  • \(A\) = Actions
  • \(P\) = Transition probabilities
  • \(R\) = Rewards
  • \(\gamma\) = Discount factor

4. Mathematics Behind Self-Play

Reinforcement learning relies heavily on mathematics and optimization.

Expected Reward

$$ E[R] = \sum P(s,a) \times Reward $$

Policy Function

A policy determines which action the agent should take.

$$ \pi(a|s) $$

This means:

Probability of taking action \(a\) given state \(s\).

Bellman Equation

$$ V(s) = \max_a \left[ R(s,a) + \gamma \sum P(s'|s,a)V(s') \right] $$

This equation is one of the foundations of reinforcement learning.

Q-Learning Formula

$$ Q(s,a) = Q(s,a) + \alpha [r + \gamma \max Q(s',a') - Q(s,a)] $$

Where:

  • \(\alpha\) = learning rate
  • \(\gamma\) = discount factor
  • \(r\) = immediate reward

5. Policy Optimization

The AI continuously updates its policy to maximize rewards.

Policy Update Formula

$$ \pi_{new} = \pi_{old} + \alpha (Reward - Prediction) $$

This helps the model move toward better strategies.

Gradient Ascent

Modern reinforcement learning often uses gradient optimization:

$$ \theta = \theta + \alpha \nabla J(\theta) $$

Where:

  • \(\theta\) = model parameters
  • \(\nabla J(\theta)\) = gradient direction

6. Exploration vs Exploitation

One of the hardest problems in RL is balancing exploration and exploitation.

Exploration

Trying new strategies.

Exploitation

Using already known successful strategies.

Mathematical Balance

$$ Optimal = Exploration + Exploitation $$

Epsilon-Greedy Strategy

$$ P(random) = \epsilon $$

With probability \(\epsilon\), the agent explores random actions.

Otherwise, it exploits the best-known action.

Why Exploration Matters

Without exploration, the AI may get stuck repeating mediocre strategies forever.

Exploration allows discovery of:

  • Hidden tactics
  • Unexpected strategies
  • Better long-term rewards

7. AlphaGo: The Most Famous Self-Play AI

One of the greatest demonstrations of self-play was AlphaGo developed by DeepMind.

Go is an extremely difficult board game because the number of possible positions is enormous.

Go Complexity

$$ PossibleStates > 10^{170} $$

This number is greater than atoms in the observable universe.

How AlphaGo Learned

  1. Started from human expert games
  2. Transitioned into self-play
  3. Played millions of games against itself
  4. Discovered entirely new strategies

AlphaGo Impact

Achievement Importance
Defeated Go Champion Historic AI milestone
Used Self-Play Proved autonomous learning works
Discovered New Moves AI creativity surprised humans

8. Reinforcement Learning Code Examples

Simple Python Reward Example


reward = 10
learning_rate = 0.1
policy = 0.5

new_policy = policy + learning_rate * reward

print(new_policy)

Q-Learning Example


Q[state][action] = Q[state][action] + alpha * (
reward + gamma * max(Q[next_state]) 
- Q[state][action]
)

Self-Play Pseudocode


Initialize Agent

while training:
    play game against self
    collect rewards
    update policy
    improve strategy

9. CLI Output Simulation

Training Simulation


$ python train.py

Episode 1: Loss
Episode 2: Draw
Episode 3: Win
Episode 10: Win
Episode 100: Strong Strategy Learned

Policy Optimization Output


$ python optimize.py

Current Reward: 0.45
Updated Reward: 0.61
Policy Improved

Self-Play Match Output


$ python selfplay.py

Agent A vs Agent B
Winner: Agent A
Updating policies...
Training Complete

10. Advantages of Self-Play

1. Infinite Data Generation

Self-play continuously generates new experiences.

2. Adaptive Difficulty

The opponent improves automatically.

3. No Human Bias

The AI may discover strategies humans never considered.

4. Efficient Learning

Millions of games can be simulated quickly.

Improvement Curve

$$ Performance \propto TrainingTime $$

11. Challenges of Self-Play

Stagnation

The AI may stop improving.

Local Optima

$$ Agent \rightarrow SuboptimalStrategy $$

The system may settle on strategies that are good but not optimal.

Computation Cost

Massive hardware is often required.

Instability

Training may become unstable if learning updates are too aggressive.

Overfitting to Self

An AI may become too specialized against itself but weak against different opponents.


12. Real World Applications Beyond Games

Robotics

Robots can simulate movements and learn optimal control strategies.

Autonomous Vehicles

Self-driving systems simulate traffic scenarios.

Finance

Trading agents compete in simulated markets.

Negotiation Systems

AI agents learn bargaining tactics.

Cybersecurity

Security systems simulate attackers and defenders.


Neural Networks in Self-Play

Modern self-play systems use deep neural networks.

Neural Function

$$ y = f(Wx + b) $$

Where:

  • \(W\) = weights
  • \(x\) = input
  • \(b\) = bias

Loss Minimization

$$ Loss = (Prediction - Target)^2 $$

Training minimizes this loss over time.


13. Future of Self-Play AI

Self-play may become one of the dominant methods for creating general-purpose intelligent systems.

Future possibilities include:

  • Scientific discovery
  • Drug research
  • Climate optimization
  • Autonomous robotics
  • Advanced strategy systems

General Intelligence Equation

$$ Intelligence = Learning + Adaptation + Optimization $$

14. Conclusion

Self-play is one of the most transformative concepts in reinforcement learning. By allowing AI systems to compete against themselves, researchers created a method capable of producing superhuman performance without relying entirely on human-generated data.

The success of systems like AlphaGo proved that AI can:

  • Learn independently
  • Adapt dynamically
  • Discover innovative strategies
  • Master highly complex environments

The combination of mathematics, optimization, neural networks, and continuous self-improvement makes self-play one of the foundations of modern AI research.

As computational power increases and algorithms become more advanced, self-play could play a central role in solving some of humanity’s biggest challenges.

๐ŸŽฏ Final Summary

  • Reinforcement learning learns through rewards.
  • Self-play allows AI to train against itself.
  • AlphaGo demonstrated the power of self-play.
  • Mathematics is central to RL optimization.
  • Exploration and exploitation must be balanced.
  • Self-play extends far beyond games.
  • The future of AI heavily depends on autonomous learning.

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